n
Spiritwatch.ca

>

Virtual Worlds

Virtual Worlds

Lucidity Letter

Lucidity Letter

Consciousness

Consciousness

 

Books and papers involving virtual worlds, technology, and video games in relation to dreaming and various states of consciousness.

Books:

Psychology and the Internet First Edition

Gackenbach,J.I. (Editor) (1998). Psychology and the Internet: Intrapersonal, Interpersonal,and Transpersonal Implications, San Diego: Academic Press.

 

Psychology and the Internet

Gackenbach,J.I. (Editor) (2007). Psychology and the Internet: Intrapersonal, Interpersonal,and Transpersonal Implication (2nd edition), San Diego: AcademicPress.

Cyber Rules

Gillespie,Joanie & Gackenbach, J.I. (2007), cyber.rules. NY: Norton.

Video Game Play and Consciousness

Gackenbach,J.I. (Ed.) (in press, 2012). Video Game Play and Consciousness.NOVA Science publishers.

Play Reality

Gackenbach,J.I. & Snyder, T. (2012). PlayReality. Original Cliche Entertainment.

Papers and Presentations:

 

International Association for the Study of Dreams, Virginia Beach, VA, June 2015:

Gackenbach, J.I., Lee, M., Zhou, Z. & Yu, G. (2015, June). China and Canada: A Comparison of Media Use and Dream Intensity. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA.

Sinyard, A., Gackenbach, J.I., & Hakopdjanian, S.  (2015, June). Relationship between Presence in Virtual Reality Game Play and Dreams. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA.

Ditner, A. (2015, June). Female Gamers and the Nightmare Protection Thesis: A Further Exploration. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA.

Gahr, S. & Gackenbach, J.I. (2015, June). The relationship between dreaming, self-construals, sex role orientation andmedia use in Canadians of differing ethnic backgrounds. Paper presented at International Association for the Study of Dreams, Virginia Beach, VA.

Ditner, A. Gackenbach, J.I., & Hakopdjanian, S.  (2015, June). Video Game Play and Nightmare Protection Hypothesis: A Cross Cultural Analysis. Posterpresented at International Association for the Study of Dreams, Virginia Beach, VA.

Gahr, S., Ditner, A., Gackenbach, J.I., & Yue, Y. (2015, June). A Hall and Van de Castle Analysis of Chinese versus Canadian Dreams as a Function of Sex and Video Game Play. Posterpresented at International Association for the Study of Dreams, Virginia Beach, VA.

Yu, Y., Gackenbach, J.I., & Wei, W. (2015, June). Cross Cultural Analysis of Focus Group Discussions about Media Use and Dreams. Posterpresented at International Association for the Study of Dreams, Virginia Beach, VA.

 

Towards a Science of Consciousness, Helsinki, Finland, June 2015:

Gackenbach, J.I.,  Hakopdjanian, S. & Ditner, A. (2015, June). Video Game Play and Nightmare Protection Hypothesis: A Cross Cultural Analysis. Paper presented at the Towards a Science of Consciousness conference, Helsinki, Finland.

Ditner, A. & Gackenbach, J.I. (2015, June). An Inquiry into the Lack of Nightmare Protection Associated with Video Game Play by Female Gamers. Paper presented at the Towards a Science of Consciousness conference, Helsinki, Finland.

Flockhart, C., Gackenbach, J.I., & Ditner, A. (2015, June). Nightmare protection: An experimental inquiry. Paper presented at the Towards a Science of Consciousness conference, Helsinki, Finland.

Sinyard, A., Gackenbach, J.I., Yu, Y. & Hakopdjanian, S. (2015, June). Emerging implications of virtual reality game play on dreams.  Paper presented at the Towards a Science of Consciousness conference, Helsinki, Finland.

Contemplative Practice versus Video Game Play Associations: Attention, Dreams, Mindfulness and Self-Presence was presented by Dr. Jayne Gackenbach at the Science of Consciousness conference in Tucson, AZ in April 2016.

Other research by Gackenbach on video games is listed here.

VirtualWorlds   |    Lucidity Letters   |    Consciousness   |   Bio   |   Contact   |    Links   |    Acknowledgements

Facebook